Anything goes as long as a hefty tribute is paid to Nix and Nox, twin ogre magi. Port Underfoot - This town is a known smugglers den. They are trying to deforest the surrounding landscape and expand the desert.Ģ. The people were transformed into living husks who don't need to drink water to survive. The Puzzling Desert - This dry waste was once home to a thriving civilization that was long ago conquered by wizard allies of the elemental plane of Earth. Still to this day Air lashes the area with raging storms and blasts it with bolts of furious fulmination.ġ. Fire boils and churns from beneath, never allowing the scar to heal. The mountain was shattered, leaving a colossal wound in the Earth. The balance of the elements is inevitable. The mountain pierced the Air, boiled the Water, embraced the Earth and awakened the Fire below. Since time beyond mortal understanding the primal elements of the world have struggled for dominance over one another.Īt the forming of the world, Earth called out to a mountain from beyond the sky. Sabres & Witchery RPG, By Simon Washbourne is a simple human based fantastic horror game based on the Swords & Wizardry game.Īir. Two other cool OSR things you should know about that I haven’t named yet:Ī. Most of the rules are simple enough to use like that.ġ2. The Marvel Superheroes rules mixed with the skill list from Toon can be used for any genre.įeng Shui ( 1st or 2nd edition. My awesome, pithy OSR take nobody appreciates enough: I go by my name, Timothy Paul Schaefer, or Nemo235.ĩ. Other places I might be found hanging out talking games: Google+ as of now, future spot to be determined.Ĩ. Wizardawn, for random fantasy and sci-fi generators:ħ. Best place to talk to other OSR gamers: The houserule allows a character to roll their hit-die type and use that as damage if it is higher, or do some cool stunt like a disarm or knockdown. It's a houserule for OD&D, where weapons normally all do 1d6 damage. My favorite house rule (by someone else):